Sun of the Children is a 2.5D character-driven, side-scroller inspired by mythology, culture and nature. The game combines real-time storytelling and gameplay without the use of cut scenes, verbal or textual narration. Sun of the Children unfolds across three acts, the first of which requires the player to unite the land-bound Stardust Boy and water-bound Grasshair Girl by growing trees and moving platforms. As the characters move closer together, the world becomes increasingly vibrant with color.
2nd Place for Best Visual Quality at the
People's Choice Award at M+DEV 2017 Art Competition
Concept art for the game
Designer, 2D Art, Modeling &
Modeling, Rigging, & Animation
Music Composition &
A Special Thanks to:
Dave Beck, Kim Loken and Dr. Andrew Williams, as well as Dr. Seth Berrier, Jesse Woodward and Dr. Julie Peterson
for their constant support, knowledge and feedback.